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Networking Essentials easy

Which protocol is ideal for real-time multiplayer gaming positions or Voice over IP (VoIP), and why?

  1. A TCP, because its segment-level retransmission mechanism ensures that every coordinate update is eventually delivered in the correct temporal sequence.
  2. B HTTP/2, because the header compression and stream multiplexing capabilities significantly reduce the processing overhead on mobile gaming devices.
  3. C UDP, because the lack of head-of-line blocking ensures that occasional packet loss does not cause a cascade of latency spikes for subsequent real-time updates.
  4. D FTP, because its dedicated control and data channels provide the highest possible throughput for sustained, high-bandwidth streaming of game assets.

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